They are probably copied from the camera module elsewhere.). I saw values like -45 and +50 right next to each other in there, those are probably tilt limits, for example (but they are not the true values - at least those are not the ones I had to change to actually change the limits. Be warned, many of the values are constantly overwritten, so you may need to add them to the address list and attempt to freeze them. You'll see all the values (it's several screens long). Then go into memory viewer, go to, and change view type to float. Load up Hajimari, load my camera script, turn on Camera Status, then go into the game so that the pointer to the structure gets written to memory. I put some screenshots to show how to get to the camera structure in memory. Getting_to_camera_values.zip password: hajimari (130.13 KiB) Downloaded 187 times Disable Tilt Limit (Battle): Disable camera tilt movement restriction during battle.Increase Tilt Limit (Field): Increase tilt limit to min -89 degrees and max 89 degrees.Activates at the start of dialogue - if turned on in the middle of dialogue, you can turn off dialogue by changing the attached value from 1 to 0 (advance dialogue one time to get the 1 to appear). Disable Dialogue: No text or speech bubble will appear in cutscenes or when talking.animations, S-crafts, etc), the artifacts aren't there. If you go into free cam mode, the artifacts disappear immediately. Turning off the HUD results in some strange visual artifacts in battle (due to graphical underlayers) when the menu is supposed to be showing. Set Custom Field of View: F4 to enable.Set Field Min Z to zero: Normally the camera is restricted from going below waist-height.In-game press F5 to pause the animation and F6 to resume the animation. Force Pause Animation: Must be activated first.Hajimari no Kiseki Camera.CT (38.08 KiB) Downloaded 484 times
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